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- on mouseDown
- global gMainPath
- set lStrName to the name of member the castNum of sprite 47
- case lStrName of
- "credit.green":
- set the cursor of sprite 47 to 0
- cursor(4)
- go(1, gMainPath & "credits")
- "guideTour.green":
- set the cursor of sprite 47 to 0
- cursor(4)
- if the platform contains "windows" then
- go(1, gMainPath & "GTour\GTour")
- else
- go(1, gMainPath & "GTour:GTour")
- end if
- "directions.glow":
- set the castNum of sprite 47 to the number of member "directions.pict"
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- end case
- updateStage()
- end
-